#include <MoveWithEyePointTransform.h>
Public Member Functions | |
| virtual bool | computeLocalToWorldMatrix (osg::Matrix &matrix, osg::NodeVisitor *nv) const |
| Get the transformation matrix which moves from local coords to world coords. | |
| virtual bool | computeWorldToLocalMatrix (osg::Matrix &matrix, osg::NodeVisitor *nv) const |
| Get the transformation matrix which moves from world coords to local coords. | |
Actually this is a transform node that always sets the translation to (0,0,0).
Definition at line 34 of file MoveWithEyePointTransform.h.
| virtual bool MoveWithEyePointTransform::computeLocalToWorldMatrix | ( | osg::Matrix & | matrix, | |
| osg::NodeVisitor * | nv | |||
| ) | const [inline, virtual] |
Get the transformation matrix which moves from local coords to world coords.
Definition at line 38 of file MoveWithEyePointTransform.h.
| virtual bool MoveWithEyePointTransform::computeWorldToLocalMatrix | ( | osg::Matrix & | matrix, | |
| osg::NodeVisitor * | nv | |||
| ) | const [inline, virtual] |
Get the transformation matrix which moves from world coords to local coords.
Definition at line 41 of file MoveWithEyePointTransform.h.
1.5.9