MoveWithEyePointTransform Class Reference

Transform node that "moves" with the camera. More...

#include <MoveWithEyePointTransform.h>

List of all members.

Public Member Functions

virtual bool computeLocalToWorldMatrix (osg::Matrix &matrix, osg::NodeVisitor *nv) const
 Get the transformation matrix which moves from local coords to world coords.
virtual bool computeWorldToLocalMatrix (osg::Matrix &matrix, osg::NodeVisitor *nv) const
 Get the transformation matrix which moves from world coords to local coords.


Detailed Description

Transform node that "moves" with the camera.

Actually this is a transform node that always sets the translation to (0,0,0).

Author:
Sukender

Definition at line 34 of file MoveWithEyePointTransform.h.


Member Function Documentation

virtual bool MoveWithEyePointTransform::computeLocalToWorldMatrix ( osg::Matrix &  matrix,
osg::NodeVisitor *  nv 
) const [inline, virtual]

Get the transformation matrix which moves from local coords to world coords.

Definition at line 38 of file MoveWithEyePointTransform.h.

virtual bool MoveWithEyePointTransform::computeWorldToLocalMatrix ( osg::Matrix &  matrix,
osg::NodeVisitor *  nv 
) const [inline, virtual]

Get the transformation matrix which moves from world coords to local coords.

Definition at line 41 of file MoveWithEyePointTransform.h.


The documentation for this class was generated from the following file:

Generated on Sun Jan 17 11:39:28 2010 for PVLE (Pro-Vocation Light Engine) by  doxygen 1.5.9