Ammo.h File Reference

#include <PVLE/Config.h>
#include <PVLE/Export.h>
#include <PVLE/Entity/3DPhy.h>
#include <PVLE/Entity/WeaponEnergy.h>

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Classes

class  Ammo
 Ammunition class ; for all 3D-Phy that carries energy other than cinetic, and that moves too fast for the simulation to compute as usual. More...


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