3DPhy.cpp [code] | |
3DPhy.h [code] | Defines a 3D-Phy (an object that is physical and graphical), and an owner that manage 3D-Phys |
AbstractGeom.cpp [code] | |
AbstractGeom.h [code] | |
Ammo.cpp [code] | |
Ammo.h [code] | |
AppOptions.cpp [code] | |
AppOptions.h [code] | |
Assert.cpp [code] | |
Assert.h [code] | Assertion for PVLE |
AutoDeleteChildCallback.h [code] | |
AutoParticleSystemUpdater.cpp [code] | This is almost a copy of OSG's src/osgParticle/ParticleSystemUpdater.cpp file |
AutoParticleSystemUpdater.h [code] | This is almost a copy of OSG's include/osgParticle/ParticleSystemUpdater file |
AutoSoundNodeCallback.cpp [code] | |
AutoSoundNodeCallback.h [code] | |
Body.cpp [code] | |
Body.h [code] | |
Callback.h [code] | |
CameraShake.cpp [code] | |
CameraShake.h [code] | |
CollectNodesVisitor.h [code] | |
CollectParentPathsVisitor.h [code] | |
CombinedTraversal.h [code] | |
Common.cpp [code] | |
Common.h [code] | |
3D/Commons.cpp [code] | |
Entity/Commons.cpp [code] | |
3D/Commons.h [code] | Common nodes, geodes, shapes, etc |
Entity/Commons.h [code] | Common entities that are often used |
CommonSurfaceParams.h [code] | Contains common surface parameters as static const values |
Config.h [code] | Configuration file for PVLE - Defines compilation flags |
Contact.h [code] | |
Control.cpp [code] | |
Control.h [code] | Control classes, key bindings, and utilities : used as an abstraction for inputs |
ControlMapper.cpp [code] | |
ControlMapper.h [code] | Control mapper and key / axis bindings are used to create a layer between input and units |
Converters.cpp [code] | |
Converters.h [code] | Contains conversion operators between 3D and physics (here between OSG and ODE) |
DebugGlobals.h [code] | Utility for debugging |
Doxygen.h [code] | This file is only for automatically generated code documentation |
Explosion.cpp [code] | |
Explosion.h [code] | |
Export.h [code] | Definitions for exporting dynamic library definitions on some compilers |
FindGeometriesVisitor.h [code] | |
FindNodeVisitor.h [code] | Contains visitors and associated helper functions to find a specific node |
FixedManipulator.h [code] | |
FixedMatrixGetter.h [code] | |
FPSLimiter.cpp [code] | |
FPSLimiter.h [code] | |
Geom.cpp [code] | |
Geom.h [code] | |
GeomCollisionContainer.h [code] | |
GeometryHandlers.cpp [code] | |
GeometryHandlers.h [code] | |
Hud.h [code] | |
HumanMatrixGetter.cpp [code] | |
HumanMatrixGetter.h [code] | |
I18N.cpp [code] | |
I18N.h [code] | Internationalization utilities |
Joint.cpp [code] | |
Joint.h [code] | |
LightSourceManager.cpp [code] | |
LightSourceManager.h [code] | Contains classes for OSG/OpenGL lights sources management (which are limited to 8 in the Fixed Function Pipeline) |
Log.cpp [code] | |
Log.h [code] | |
Math.h [code] | Some useful math functions (Mostly documented in French |
MatrixGetter.h [code] | |
MoveWithEyePointTransform.h [code] | |
NetConverters.cpp [code] | |
NetConverters.h [code] | |
PhysicsUpdateCB.h [code] | |
Pool.h [code] | |
Precompiled.cpp [code] | |
Precompiled.h [code] | Precompiled header for Visual C++ 8 (2005) |
PVLEGame.cpp [code] | |
PVLEGame.h [code] | |
PVLEGhostConnection.cpp [code] | |
PVLEGhostConnection.h [code] | |
PVLEPlayer.cpp [code] | |
PVLEPlayer.h [code] | |
PVLETeam.cpp [code] | |
PVLETeam.h [code] | |
Rand.cpp [code] | |
Rand.h [code] | |
RemoveStatesetsVisitor.h [code] | RemoveStatesetsVisitor file |
Simulation.cpp [code] | |
Simulation.h [code] | |
Singleton.cpp [code] | |
Singleton.h [code] | |
Space.cpp [code] | |
Space.h [code] | |
SplitManipulator.h [code] | |
String.cpp [code] | |
String.h [code] | |
SurfaceParams.cpp [code] | |
SurfaceParams.h [code] | |
TracedException.cpp [code] | TracedException members implementation |
TracedException.h [code] | Macros and definitions for Pro-Vocation exception handling system |
Transform.cpp [code] | |
Transform.h [code] | |
Util.cpp [code] | |
Util.h [code] | |
Network/HTTP/Utility.cpp [code] | |
Physics/Utility.cpp [code] | |
Network/HTTP/Utility.h [code] | |
Physics/Utility.h [code] | Utility functions to create "standard" (Canonical) shapes as physical objects (geom + body) |
Utility3D.cpp [code] | |
Utility3D.h [code] | Utilities for 3D (such as visitors) |
Version.cpp [code] | |
Version.h [code] | Standard version handling (such as "1.0.2.14") |
Visitor.h [code] | |
VisitorSmart.h [code] | |
WeaponEnergy.h [code] | |
World.cpp [code] | |
World.h [code] | |