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Here is a list of all files with brief descriptions:
3DPhy.cpp
[code]
3DPhy.h
[code]
Defines a 3D-Phy (an object that is physical and graphical), and an owner that manage 3D-Phys
AbstractGeom.cpp
[code]
AbstractGeom.h
[code]
Ammo.cpp
[code]
Ammo.h
[code]
AppOptions.cpp
[code]
AppOptions.h
[code]
Assert.cpp
[code]
Assert.h
[code]
Assertion for PVLE
AutoDeleteChildCallback.h
[code]
AutoParticleSystemUpdater.cpp
[code]
This is almost a copy of OSG's src/osgParticle/ParticleSystemUpdater.cpp file
AutoParticleSystemUpdater.h
[code]
This is almost a copy of OSG's include/osgParticle/ParticleSystemUpdater file
AutoSoundNodeCallback.cpp
[code]
AutoSoundNodeCallback.h
[code]
Body.cpp
[code]
Body.h
[code]
Callback.h
[code]
CameraShake.cpp
[code]
CameraShake.h
[code]
CollectNodesVisitor.h
[code]
CollectParentPathsVisitor.h
[code]
CombinedTraversal.h
[code]
Common.cpp
[code]
Common.h
[code]
3D/Commons.cpp
[code]
Entity/Commons.cpp
[code]
3D/Commons.h
[code]
Common nodes, geodes, shapes, etc
Entity/Commons.h
[code]
Common entities that are often used
CommonSurfaceParams.h
[code]
Contains common surface parameters as static const values
Config.h
[code]
Configuration file for PVLE - Defines compilation flags
Contact.h
[code]
Control.cpp
[code]
Control.h
[code]
Control classes, key bindings, and utilities : used as an abstraction for inputs
ControlMapper.cpp
[code]
ControlMapper.h
[code]
Control mapper and key / axis bindings are used to create a layer between input and units
Converters.cpp
[code]
Converters.h
[code]
Contains conversion operators between 3D and physics (here between OSG and ODE)
DebugGlobals.h
[code]
Utility for debugging
Doxygen.h
[code]
This file is only for automatically generated code documentation
Explosion.cpp
[code]
Explosion.h
[code]
Export.h
[code]
Definitions for exporting dynamic library definitions on some compilers
FindGeometriesVisitor.h
[code]
FindNodeVisitor.h
[code]
Contains visitors and associated helper functions to find a specific node
FixedManipulator.h
[code]
FixedMatrixGetter.h
[code]
FPSLimiter.cpp
[code]
FPSLimiter.h
[code]
Geom.cpp
[code]
Geom.h
[code]
GeomCollisionContainer.h
[code]
GeometryHandlers.cpp
[code]
GeometryHandlers.h
[code]
Hud.h
[code]
HumanMatrixGetter.cpp
[code]
HumanMatrixGetter.h
[code]
I18N.cpp
[code]
I18N.h
[code]
Internationalization utilities
Joint.cpp
[code]
Joint.h
[code]
LightSourceManager.cpp
[code]
LightSourceManager.h
[code]
Contains classes for OSG/OpenGL lights sources management (which are limited to 8 in the Fixed Function Pipeline)
Log.cpp
[code]
Log.h
[code]
Math.h
[code]
Some useful math functions (Mostly documented in French
MatrixGetter.h
[code]
MoveWithEyePointTransform.h
[code]
NetConverters.cpp
[code]
NetConverters.h
[code]
PhysicsUpdateCB.h
[code]
Pool.h
[code]
Precompiled.cpp
[code]
Precompiled.h
[code]
Precompiled header for Visual C++ 8 (2005)
PVLEGame.cpp
[code]
PVLEGame.h
[code]
PVLEGhostConnection.cpp
[code]
PVLEGhostConnection.h
[code]
PVLEPlayer.cpp
[code]
PVLEPlayer.h
[code]
PVLETeam.cpp
[code]
PVLETeam.h
[code]
Rand.cpp
[code]
Rand.h
[code]
RemoveStatesetsVisitor.h
[code]
RemoveStatesetsVisitor
file
Simulation.cpp
[code]
Simulation.h
[code]
Singleton.cpp
[code]
Singleton.h
[code]
Space.cpp
[code]
Space.h
[code]
SplitManipulator.h
[code]
String.cpp
[code]
String.h
[code]
SurfaceParams.cpp
[code]
SurfaceParams.h
[code]
TracedException.cpp
[code]
TracedException
members implementation
TracedException.h
[code]
Macros and definitions for Pro-Vocation exception handling system
Transform.cpp
[code]
Transform.h
[code]
Util.cpp
[code]
Util.h
[code]
Network/HTTP/Utility.cpp
[code]
Physics/Utility.cpp
[code]
Network/HTTP/Utility.h
[code]
Physics/Utility.h
[code]
Utility functions to create "standard" (Canonical) shapes as physical objects (geom + body)
Utility3D.cpp
[code]
Utility3D.h
[code]
Utilities for 3D (such as visitors)
Version.cpp
[code]
Version.h
[code]
Standard version handling (such as "1.0.2.14")
Visitor.h
[code]
VisitorSmart.h
[code]
WeaponEnergy.h
[code]
World.cpp
[code]
World.h
[code]
Generated on Sun Jan 17 11:39:37 2010 for PVLE (Pro-Vocation Light Engine) by
1.5.9