#include <PVLE/3D/CameraShake.h>
#include <PVLE/Util/Math.h>
#include <PVLE/Util/Rand.h>
#include <PVLE/Util/Util.h>
#include <osg/Transform>
#include <osgViewer/View>
#include <osgGA/MatrixManipulator>
#include <boost/cast.hpp>
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Classes | |
class | CameraShakeUpdateCallback |