00001 00002 00003 00004 /* \mainpage PVLE - Lightweight game engine 00005 TODO ! :) 00006 */ 00007 00008 // According to Juan Pablo Reyes, 'PVLE' could be pronounced 'pulley' (EN) or 'poulie' (FR), since "a pulley helps people with reducing the forces necessary to move around objects". 00009 00010 00011 00095 /* 00096 ODE - Non-wrapped functions in PVLE: 00097 dAllocateODEDataForThread(), dCleanupODEAllDataForThread() 00098 dCheckConfiguration(), dGetConfiguration() 00099 dSetColliderOverride() 00100 00101 00102 TODO 00103 ODE_API dReal dWorldGetLinearDampingThreshold (dWorldID w); 00104 ODE_API void dWorldSetLinearDampingThreshold(dWorldID w, dReal threshold); 00105 ODE_API dReal dWorldGetAngularDampingThreshold (dWorldID w); 00106 ODE_API void dWorldSetAngularDampingThreshold(dWorldID w, dReal threshold); 00107 ODE_API dReal dWorldGetLinearDamping (dWorldID w); 00108 ODE_API void dWorldSetLinearDamping (dWorldID w, dReal scale); 00109 ODE_API dReal dWorldGetAngularDamping (dWorldID w); 00110 ODE_API void dWorldSetAngularDamping(dWorldID w, dReal scale); 00111 ODE_API void dWorldSetDamping(dWorldID w, dReal linear_scale, dReal angular_scale); 00112 00113 */