Explosion.h File Reference

#include <PVLE/Export.h>
#include <PVLE/Entity/3DPhy.h>
#include <PVLE/Entity/WeaponEnergy.h>
#include <PVLE/3D/LightSourceManager.h>
#include <osg/Vec4>

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Classes

class  ExplosionParams
 Explosion parameters, used for instantiation of Explosion class. More...
class  Explosion
 Generic explosion class ; which is at the same time a 3D effect, an evolving physic object, and weapon properties. More...
class  Explosion::LSCallback

Namespaces

namespace  osg
 OSG missing operators, added by PVLE.


Generated on Sun Jan 17 11:39:02 2010 for PVLE (Pro-Vocation Light Engine) by  doxygen 1.5.9