#include <PVLE/Export.h>
#include <PVLE/Entity/3DPhy.h>
#include <PVLE/Entity/WeaponEnergy.h>
#include <PVLE/3D/LightSourceManager.h>
#include <osg/Vec4>
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Classes | |
class | ExplosionParams |
Explosion parameters, used for instantiation of Explosion class. More... | |
class | Explosion |
Generic explosion class ; which is at the same time a 3D effect, an evolving physic object, and weapon properties. More... | |
class | Explosion::LSCallback |
Namespaces | |
namespace | osg |
OSG missing operators, added by PVLE. |