00001 //----------------------------------------------------------------------------------- 00002 // 00003 // Pro-Vocation Light Engine (PVLE) 00004 // Copyright (C) 2007-2009 Sukender, KinoX & Buzib 00005 // For more information, contact us : sukender@free.fr 00006 // 00007 // This program is free software; you can redistribute it and/or modify 00008 // it under the terms of the GNU General Public License as published by 00009 // the Free Software Foundation; either version 3 of the License, or 00010 // (at your option) any later version. 00011 // 00012 // For any use that is not compatible with the terms of the GNU 00013 // General Public License, please contact the authors for alternative 00014 // licensing options. 00015 // 00016 // This program is distributed in the hope that it will be useful, 00017 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00018 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00019 // GNU General Public License for more details. 00020 // 00021 // You should have received a copy of the GNU General Public License along 00022 // with this program; if not, write to the Free Software Foundation, Inc., 00023 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 00024 // 00025 //----------------------------------------------------------------------------------- 00026 00027 #ifndef _3D_MOVE_WITH_EYE_H 00028 #define _3D_MOVE_WITH_EYE_H 00029 00030 #include <osg/Transform> 00031 00034 class MoveWithEyePointTransform : public osg::Transform 00035 { 00036 public: 00038 virtual bool computeLocalToWorldMatrix(osg::Matrix & matrix, osg::NodeVisitor* nv) const { matrix.setTrans(0,0,0); return true; } 00039 00041 virtual bool computeWorldToLocalMatrix(osg::Matrix & matrix, osg::NodeVisitor* nv) const { matrix.setTrans(0,0,0); return true; } 00042 }; 00043 00044 #endif // _3D_MOVE_WITH_EYE_H