00001 //----------------------------------------------------------------------------------- 00002 // 00003 // Pro-Vocation Light Engine (PVLE) 00004 // Copyright (C) 2007-2009 Sukender, KinoX & Buzib 00005 // For more information, contact us : sukender@free.fr 00006 // 00007 // This program is free software; you can redistribute it and/or modify 00008 // it under the terms of the GNU General Public License as published by 00009 // the Free Software Foundation; either version 3 of the License, or 00010 // (at your option) any later version. 00011 // 00012 // For any use that is not compatible with the terms of the GNU 00013 // General Public License, please contact the authors for alternative 00014 // licensing options. 00015 // 00016 // This program is distributed in the hope that it will be useful, 00017 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00018 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00019 // GNU General Public License for more details. 00020 // 00021 // You should have received a copy of the GNU General Public License along 00022 // with this program; if not, write to the Free Software Foundation, Inc., 00023 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 00024 // 00025 //----------------------------------------------------------------------------------- 00026 00027 #include <PVLE/Game/Simulation.h> 00028 00029 00030 //const double Simulation::MAX_DELTA_S_PHYSICS = 1.; 00031 00032 const double DEFAULT_BASE_PHY_STEP = 1/60.; 00033 00034 00035 Simulation::Simulation() : phySpeedNum(1), phySpeedStep(1), paused(false) { 00036 setBasePhyStep(DEFAULT_BASE_PHY_STEP); 00037 } 00038 00039 Simulation::~Simulation() { 00040 //pCB = NULL; 00041 }