ControlState Member List

This is the complete list of members for ControlState, including all inherited members.

addToAxis(EAxisId axis, float val)ControlState [inline]
ALWAYS_FAST enum valueControlState
AXIS_SCROLL_1 enum valueControlState
AXIS_SCROLL_2 enum valueControlState
AXIS_SCROLL_3 enum valueControlState
AXIS_SCROLL_4 enum valueControlState
AXIS_X enum valueControlState
AXIS_Y enum valueControlState
AXIS_Z enum valueControlState
BACKWARD enum valueControlState
BRAKE enum valueControlState
CANCEL enum valueControlState
ControlState()ControlState
CROUCH enum valueControlState
DOWN enum valueControlState
DROP_ALTERNATE enum valueControlState
DROP_WEAPON enum valueControlState
EAxisId enum nameControlState
ESwitchId enum nameControlState
FAST_TOGGLE enum valueControlState
FASTER enum valueControlState
FIRE1 enum valueControlState
FIRE2 enum valueControlState
FIRE3 enum valueControlState
FIRE4 enum valueControlState
FIRE5 enum valueControlState
FORWARD enum valueControlState
get(ESwitchId switchId) const ControlState [inline]
getAxis(EAxisId axis) const ControlState [inline]
getPickPosition() const ControlState [inline]
getPointer() const ControlState [inline]
getPointerX() const ControlState [inline]
getPointerY() const ControlState [inline]
isAxisZero(EAxisId axis, float epsilon=0.0001f)ControlState [inline]
JUMP enum valueControlState
LEFT enum valueControlState
MAX_AXIS enum valueControlState
MAX_STARNDARD_SWITCH enum valueControlState
MAX_SWITCH enum valueControlState
MENU enum valueControlState
NB_USER_SWITCHESControlState [static]
nbSwitchesOnControlState [protected]
NONE enum valueControlState
OK enum valueControlState
operator+=(ESwitchId switchId)ControlState [inline]
operator-=(ESwitchId switchId)ControlState [inline]
operator[](ESwitchId switchId) const ControlState [inline]
PAUSE enum valueControlState
pAxisControlState [protected]
pickPosControlState [protected]
pointerControlState [protected]
RESET enum valueControlState
reset(ESwitchId switchId)ControlState [inline]
resetAllAxis()ControlState
resetAllSwitches()ControlState [inline]
resetAxis(EAxisId axis)ControlState [inline]
RIGHT enum valueControlState
ROLL_LEFT enum valueControlState
ROLL_RIGHT enum valueControlState
SCORE_MENU enum valueControlState
SCREENSHOT enum valueControlState
set(ESwitchId switchId)ControlState [inline]
setAxis(EAxisId axis, float val)ControlState [inline]
setPickPosition(const osg::Vec3f &pickPos)ControlState [inline]
setPointer(float pointerX, float pointerY)ControlState [inline]
setPointer(const osg::Vec3f &pointer)ControlState [inline]
SHOW_INFO enum valueControlState
SLOWER enum valueControlState
STRAFE_LEFT enum valueControlState
STRAFE_RIGHT enum valueControlState
TARGET enum valueControlState
TARGET_NEXT enum valueControlState
TARGET_PREV enum valueControlState
testAnyAxisOn(float epsilon=1e-4f) const ControlState [inline]
testAnyControlOn(float epsilon=0.0001f) const ControlState [inline]
testAnySwitchOn() const ControlState [inline]
TOGGLE_FULLSCREEN enum valueControlState
UP enum valueControlState
USER_SWITCH_0 enum valueControlState
VIEW1 enum valueControlState
VIEW10 enum valueControlState
VIEW11 enum valueControlState
VIEW12 enum valueControlState
VIEW13 enum valueControlState
VIEW14 enum valueControlState
VIEW15 enum valueControlState
VIEW2 enum valueControlState
VIEW3 enum valueControlState
VIEW4 enum valueControlState
VIEW5 enum valueControlState
VIEW6 enum valueControlState
VIEW7 enum valueControlState
VIEW8 enum valueControlState
VIEW9 enum valueControlState
VIEW_NEXT enum valueControlState
VIEW_PREV enum valueControlState
vSwitchsControlState [protected]
WEAPON1 enum valueControlState
WEAPON10 enum valueControlState
WEAPON11 enum valueControlState
WEAPON12 enum valueControlState
WEAPON13 enum valueControlState
WEAPON14 enum valueControlState
WEAPON15 enum valueControlState
WEAPON16 enum valueControlState
WEAPON17 enum valueControlState
WEAPON18 enum valueControlState
WEAPON19 enum valueControlState
WEAPON2 enum valueControlState
WEAPON20 enum valueControlState
WEAPON3 enum valueControlState
WEAPON4 enum valueControlState
WEAPON5 enum valueControlState
WEAPON6 enum valueControlState
WEAPON7 enum valueControlState
WEAPON8 enum valueControlState
WEAPON9 enum valueControlState
WEAPON_NEXT enum valueControlState
WEAPON_PREV enum valueControlState
WEAPON_TOGGLE enum valueControlState
ZOOM_IN enum valueControlState
ZOOM_OUT enum valueControlState


Generated on Sun Jan 17 11:39:27 2010 for PVLE (Pro-Vocation Light Engine) by  doxygen 1.5.9