| Dir | FixedManipulator | [protected] |
| EyePos | FixedManipulator | [protected] |
| FixedManipulator() | FixedManipulator | [inline] |
| FixedManipulator(const osg::Vec3 &EyePos, const osg::Vec3 &Dir, const osg::Vec3 &Up) | FixedManipulator | [inline] |
| FixedManipulator(const osg::Matrix &matrix) | FixedManipulator | [inline] |
| getInverseMatrix() const | FixedManipulator | [inline, virtual] |
| getMatrix() const | FixedManipulator | [inline, virtual] |
| setByFrame(const osg::Vec3 &EyePos, const osg::Vec3 &Dir, const osg::Vec3 &Up) | FixedManipulator | [inline] |
| setByInverseMatrix(const osg::Matrix &matrix) | FixedManipulator | [inline, virtual] |
| setByMatrix(const osg::Matrix &matrix) | FixedManipulator | [inline, virtual] |
| switchLeftRightFrame() | FixedManipulator | [inline, protected] |
| Up | FixedManipulator | [protected] |
1.5.9