Dir | FixedManipulator | [protected] |
EyePos | FixedManipulator | [protected] |
FixedManipulator() | FixedManipulator | [inline] |
FixedManipulator(const osg::Vec3 &EyePos, const osg::Vec3 &Dir, const osg::Vec3 &Up) | FixedManipulator | [inline] |
FixedManipulator(const osg::Matrix &matrix) | FixedManipulator | [inline] |
getInverseMatrix() const | FixedManipulator | [inline, virtual] |
getMatrix() const | FixedManipulator | [inline, virtual] |
setByFrame(const osg::Vec3 &EyePos, const osg::Vec3 &Dir, const osg::Vec3 &Up) | FixedManipulator | [inline] |
setByInverseMatrix(const osg::Matrix &matrix) | FixedManipulator | [inline, virtual] |
setByMatrix(const osg::Matrix &matrix) | FixedManipulator | [inline, virtual] |
switchLeftRightFrame() | FixedManipulator | [inline, protected] |
Up | FixedManipulator | [protected] |