FixedMatrixGetter() | FixedMatrixGetter | [inline] |
FixedMatrixGetter(const osg::Vec3 &EyePos, const osg::Vec3 &Dir, const osg::Vec3 &Up) | FixedMatrixGetter | [inline] |
FixedMatrixGetter(const osg::Matrix &matrix) | FixedMatrixGetter | [inline] |
getInverseMatrix() const | FixedMatrixGetter | [inline, virtual] |
getMatrix() const | FixedMatrixGetter | [inline, virtual] |
invMat | FixedMatrixGetter | [protected] |
mat | FixedMatrixGetter | [protected] |
setByFrame(const osg::Vec3 &EyePos, osg::Vec3 Dir, osg::Vec3 Up) | FixedMatrixGetter | [inline] |
setByInverseMatrix(const osg::Matrix &matrix) | FixedMatrixGetter | [inline, virtual] |
setByMatrix(const osg::Matrix &matrix) | FixedMatrixGetter | [inline, virtual] |