Physics::Geom Member List
This is the complete list of members for
Physics::Geom, including all inherited members.
AbstractGeom() | Physics::AbstractGeom | [inline] |
accept(Visitor &v) | Physics::Geom | [virtual] |
addCategoryBits(ULONG mask) | Physics::Geom | [inline] |
addCollideBits(ULONG mask) | Physics::Geom | [inline] |
applyHints() | Physics::Geom | [protected] |
asGeom() | Physics::Geom | [inline, virtual] |
asGeom() const | Physics::Geom | [inline, virtual] |
asSpace() | Physics::AbstractGeom | [inline, virtual] |
asSpace() const | Physics::AbstractGeom | [inline, virtual] |
asSpaceId() | Physics::AbstractGeom | [inline, protected] |
clone(const AbstractGeom &v, UINT opts=COPY_ALL, IGeomCollisionContainer *pGeomsContainer=NULL, TDuplicatedBodiesMap *pDuplicatedBodies=NULL) | Physics::AbstractGeom | [static] |
collide(Geom *pGeom, UINT nbMaxContacts, Contact *pContacts) | Physics::Geom | |
COPY_ALL enum value | Physics::AbstractGeom | |
COPY_BODIES enum value | Physics::AbstractGeom | |
COPY_CHILDREN enum value | Physics::AbstractGeom | |
ECopyOpts enum name | Physics::AbstractGeom | |
gameplayDensity | Physics::Geom | [protected] |
Geom(GeometryHandler *pGeometryHandler, const SurfaceParams &surfaceParams=Materials::DEFAULT) | Physics::Geom | |
Geom(const Geom &v, UINT opts=COPY_ALL, IGeomCollisionContainer *pContainer=NULL, TDuplicatedBodiesMap *pDuplicatedBodies=NULL) | Physics::Geom | |
Physics::AbstractGeom::Geom class | Physics::AbstractGeom | [friend] |
getAABB() const | Physics::AbstractGeom | [inline] |
getBody() | Physics::Geom | [inline] |
getBody() const | Physics::Geom | [inline] |
getCollisionContainer() | Physics::Geom | [inline] |
getGameplayDensity() | Physics::Geom | [inline] |
getHandler() | Physics::Geom | [inline] |
getHandler() const | Physics::Geom | [inline] |
getMatrix() const | Physics::Geom | [inline] |
getOffsetMatrix() const | Physics::Geom | [inline] |
getParentSpace() | Physics::AbstractGeom | [inline] |
getParentSpace() const | Physics::AbstractGeom | [inline] |
id | Physics::AbstractGeom | [mutable, protected] |
isSpace() const | Physics::AbstractGeom | [inline] |
multOffset(const osg::Matrix &offsetMatrix) | Physics::Geom | [inline] |
operator const dGeomID() const | Physics::Geom | [inline] |
operator dGeomID() | Physics::Geom | [inline] |
operator<(const AbstractGeom &g) const | Physics::AbstractGeom | [inline] |
operator==(const AbstractGeom &g) const | Physics::AbstractGeom | [inline] |
pBody | Physics::Geom | [protected] |
pContainer | Physics::Geom | [protected] |
pGeomH | Physics::Geom | [protected] |
removeCategoryBits(ULONG mask) | Physics::Geom | [inline] |
removeCollideBits(ULONG mask) | Physics::Geom | [inline] |
resetAndApplyHints() | Physics::Geom | |
rotate(const osg::Quat &quat) | Physics::Geom | [inline] |
rotate(const osg::Quat &quat, const osg::Vec3 ¢er) | Physics::Geom | [inline] |
rotateOffset(const osg::Quat &offsetQuat) | Physics::Geom | [inline] |
setBody(Body *pBody) | Physics::Geom | |
setCollisionContainer(IGeomCollisionContainer *pContainer) | Physics::Geom | [inline] |
setGameplayDensity(float density) | Physics::Geom | [inline] |
setMatrix(const osg::Matrix &matrix) | Physics::Geom | [inline] |
setOffsetMatrix(const osg::Matrix &offsetMatrix) | Physics::Geom | [inline] |
setOffsetMatrixWorld(const osg::Matrix &worldMatrix) | Physics::Geom | [inline] |
Space class | Physics::AbstractGeom | [friend] |
surface | Physics::Geom | |
translate(const osg::Vec3 &vec) | Physics::Geom | [inline] |
translateOffset(const osg::Vec3 &offset) | Physics::Geom | [inline] |
traverse(Visitor &v) | Physics::Geom | [virtual] |
World class | Physics::AbstractGeom | [friend] |
~AbstractGeom() | Physics::AbstractGeom | [inline, protected, virtual] |