Physics::Geom Member List
This is the complete list of members for
Physics::Geom, including all inherited members.
| AbstractGeom() | Physics::AbstractGeom | [inline] |
| accept(Visitor &v) | Physics::Geom | [virtual] |
| addCategoryBits(ULONG mask) | Physics::Geom | [inline] |
| addCollideBits(ULONG mask) | Physics::Geom | [inline] |
| applyHints() | Physics::Geom | [protected] |
| asGeom() | Physics::Geom | [inline, virtual] |
| asGeom() const | Physics::Geom | [inline, virtual] |
| asSpace() | Physics::AbstractGeom | [inline, virtual] |
| asSpace() const | Physics::AbstractGeom | [inline, virtual] |
| asSpaceId() | Physics::AbstractGeom | [inline, protected] |
| clone(const AbstractGeom &v, UINT opts=COPY_ALL, IGeomCollisionContainer *pGeomsContainer=NULL, TDuplicatedBodiesMap *pDuplicatedBodies=NULL) | Physics::AbstractGeom | [static] |
| collide(Geom *pGeom, UINT nbMaxContacts, Contact *pContacts) | Physics::Geom | |
| COPY_ALL enum value | Physics::AbstractGeom | |
| COPY_BODIES enum value | Physics::AbstractGeom | |
| COPY_CHILDREN enum value | Physics::AbstractGeom | |
| ECopyOpts enum name | Physics::AbstractGeom | |
| gameplayDensity | Physics::Geom | [protected] |
| Geom(GeometryHandler *pGeometryHandler, const SurfaceParams &surfaceParams=Materials::DEFAULT) | Physics::Geom | |
| Geom(const Geom &v, UINT opts=COPY_ALL, IGeomCollisionContainer *pContainer=NULL, TDuplicatedBodiesMap *pDuplicatedBodies=NULL) | Physics::Geom | |
| Physics::AbstractGeom::Geom class | Physics::AbstractGeom | [friend] |
| getAABB() const | Physics::AbstractGeom | [inline] |
| getBody() | Physics::Geom | [inline] |
| getBody() const | Physics::Geom | [inline] |
| getCollisionContainer() | Physics::Geom | [inline] |
| getGameplayDensity() | Physics::Geom | [inline] |
| getHandler() | Physics::Geom | [inline] |
| getHandler() const | Physics::Geom | [inline] |
| getMatrix() const | Physics::Geom | [inline] |
| getOffsetMatrix() const | Physics::Geom | [inline] |
| getParentSpace() | Physics::AbstractGeom | [inline] |
| getParentSpace() const | Physics::AbstractGeom | [inline] |
| id | Physics::AbstractGeom | [mutable, protected] |
| isSpace() const | Physics::AbstractGeom | [inline] |
| multOffset(const osg::Matrix &offsetMatrix) | Physics::Geom | [inline] |
| operator const dGeomID() const | Physics::Geom | [inline] |
| operator dGeomID() | Physics::Geom | [inline] |
| operator<(const AbstractGeom &g) const | Physics::AbstractGeom | [inline] |
| operator==(const AbstractGeom &g) const | Physics::AbstractGeom | [inline] |
| pBody | Physics::Geom | [protected] |
| pContainer | Physics::Geom | [protected] |
| pGeomH | Physics::Geom | [protected] |
| removeCategoryBits(ULONG mask) | Physics::Geom | [inline] |
| removeCollideBits(ULONG mask) | Physics::Geom | [inline] |
| resetAndApplyHints() | Physics::Geom | |
| rotate(const osg::Quat &quat) | Physics::Geom | [inline] |
| rotate(const osg::Quat &quat, const osg::Vec3 ¢er) | Physics::Geom | [inline] |
| rotateOffset(const osg::Quat &offsetQuat) | Physics::Geom | [inline] |
| setBody(Body *pBody) | Physics::Geom | |
| setCollisionContainer(IGeomCollisionContainer *pContainer) | Physics::Geom | [inline] |
| setGameplayDensity(float density) | Physics::Geom | [inline] |
| setMatrix(const osg::Matrix &matrix) | Physics::Geom | [inline] |
| setOffsetMatrix(const osg::Matrix &offsetMatrix) | Physics::Geom | [inline] |
| setOffsetMatrixWorld(const osg::Matrix &worldMatrix) | Physics::Geom | [inline] |
| Space class | Physics::AbstractGeom | [friend] |
| surface | Physics::Geom | |
| translate(const osg::Vec3 &vec) | Physics::Geom | [inline] |
| translateOffset(const osg::Vec3 &offset) | Physics::Geom | [inline] |
| traverse(Visitor &v) | Physics::Geom | [virtual] |
| World class | Physics::AbstractGeom | [friend] |
| ~AbstractGeom() | Physics::AbstractGeom | [inline, protected, virtual] |