Physics::Geom Member List

This is the complete list of members for Physics::Geom, including all inherited members.

AbstractGeom()Physics::AbstractGeom [inline]
accept(Visitor &v)Physics::Geom [virtual]
addCategoryBits(ULONG mask)Physics::Geom [inline]
addCollideBits(ULONG mask)Physics::Geom [inline]
applyHints()Physics::Geom [protected]
asGeom()Physics::Geom [inline, virtual]
asGeom() const Physics::Geom [inline, virtual]
asSpace()Physics::AbstractGeom [inline, virtual]
asSpace() const Physics::AbstractGeom [inline, virtual]
asSpaceId()Physics::AbstractGeom [inline, protected]
clone(const AbstractGeom &v, UINT opts=COPY_ALL, IGeomCollisionContainer *pGeomsContainer=NULL, TDuplicatedBodiesMap *pDuplicatedBodies=NULL)Physics::AbstractGeom [static]
collide(Geom *pGeom, UINT nbMaxContacts, Contact *pContacts)Physics::Geom
COPY_ALL enum valuePhysics::AbstractGeom
COPY_BODIES enum valuePhysics::AbstractGeom
COPY_CHILDREN enum valuePhysics::AbstractGeom
ECopyOpts enum namePhysics::AbstractGeom
gameplayDensityPhysics::Geom [protected]
Geom(GeometryHandler *pGeometryHandler, const SurfaceParams &surfaceParams=Materials::DEFAULT)Physics::Geom
Geom(const Geom &v, UINT opts=COPY_ALL, IGeomCollisionContainer *pContainer=NULL, TDuplicatedBodiesMap *pDuplicatedBodies=NULL)Physics::Geom
Physics::AbstractGeom::Geom classPhysics::AbstractGeom [friend]
getAABB() const Physics::AbstractGeom [inline]
getBody()Physics::Geom [inline]
getBody() const Physics::Geom [inline]
getCollisionContainer()Physics::Geom [inline]
getGameplayDensity()Physics::Geom [inline]
getHandler()Physics::Geom [inline]
getHandler() const Physics::Geom [inline]
getMatrix() const Physics::Geom [inline]
getOffsetMatrix() const Physics::Geom [inline]
getParentSpace()Physics::AbstractGeom [inline]
getParentSpace() const Physics::AbstractGeom [inline]
idPhysics::AbstractGeom [mutable, protected]
isSpace() const Physics::AbstractGeom [inline]
multOffset(const osg::Matrix &offsetMatrix)Physics::Geom [inline]
operator const dGeomID() const Physics::Geom [inline]
operator dGeomID()Physics::Geom [inline]
operator<(const AbstractGeom &g) const Physics::AbstractGeom [inline]
operator==(const AbstractGeom &g) const Physics::AbstractGeom [inline]
pBodyPhysics::Geom [protected]
pContainerPhysics::Geom [protected]
pGeomHPhysics::Geom [protected]
removeCategoryBits(ULONG mask)Physics::Geom [inline]
removeCollideBits(ULONG mask)Physics::Geom [inline]
resetAndApplyHints()Physics::Geom
rotate(const osg::Quat &quat)Physics::Geom [inline]
rotate(const osg::Quat &quat, const osg::Vec3 &center)Physics::Geom [inline]
rotateOffset(const osg::Quat &offsetQuat)Physics::Geom [inline]
setBody(Body *pBody)Physics::Geom
setCollisionContainer(IGeomCollisionContainer *pContainer)Physics::Geom [inline]
setGameplayDensity(float density)Physics::Geom [inline]
setMatrix(const osg::Matrix &matrix)Physics::Geom [inline]
setOffsetMatrix(const osg::Matrix &offsetMatrix)Physics::Geom [inline]
setOffsetMatrixWorld(const osg::Matrix &worldMatrix)Physics::Geom [inline]
Space classPhysics::AbstractGeom [friend]
surfacePhysics::Geom
translate(const osg::Vec3 &vec)Physics::Geom [inline]
translateOffset(const osg::Vec3 &offset)Physics::Geom [inline]
traverse(Visitor &v)Physics::Geom [virtual]
World classPhysics::AbstractGeom [friend]
~AbstractGeom()Physics::AbstractGeom [inline, protected, virtual]


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