Ammo.cpp File Reference

#include <PVLE/Config.h>
#include <PVLE/Entity/Ammo.h>
#include <PVLE/Physics/Contact.h>
#include <PVLE/Physics/Body.h>
#include <PVLE/Physics/World.h>
#include <PVLE/Game/PVLEGame.h>
#include <PVLE/Game/Simulation.h>
#include <algorithm>

Include dependency graph for Ammo.cpp:

Go to the source code of this file.

Classes

class  Dummy3DPhy
 A 3D-Phy without 3D representation that destroys itself after 1 step, and that is a copy of another 3D-Phy. More...

Variables

const float perforationToCinetik = 0.1f


Variable Documentation

const float perforationToCinetik = 0.1f

Definition at line 59 of file Ammo.cpp.

Referenced by Ammo::hitBefore().


Generated on Sun Jan 17 11:38:49 2010 for PVLE (Pro-Vocation Light Engine) by  doxygen 1.5.9