#include <PVLE/Util/Log.h>
Go to the source code of this file.
Defines | |
#define | ASSERT(_Expression) static_cast<void>(0) |
Definition in file Assert.h.
#define ASSERT | ( | _Expression | ) | static_cast<void>(0) |
Definition at line 53 of file Assert.h.
Referenced by Physics::Space::add(), C3DPhy::addBody(), C3DPhy::addGeom(), C3DPhyOwner::addInScene(), C3DPhy::addJoint(), osgParticle::AutoParticleSystemUpdater::addParticleSystem(), C3DPhy::addSpace(), ControlState::addToAxis(), Physics::Geom::applyHints(), Physics::AbstractGeom::asSpaceId(), C3DPhy::bind(), Physics::Body::Body(), C3DPhy::C3DPhy(), CartographyColorizator::CartographyColorizator(), Physics::AbstractGeom::clone(), Physics::combinedTraversal(), ControlMapper::computePickPos(), computePolynom1T(), computePolynom2T(), Physics::Joint::copyParameters(), Physics::MeshHandler::create(), create1DTextureHeightColorization(), createHeightColorization(), Explosion::createLight(), C3DPhy::createPhysicsDebugView(), C3DPhyOwner::detatch(), C3DPhyOwner::detatch_nodelete(), C3DPhyOwner::doDelayed3DPhy(), C3DPhyOwner::doDeleteGfx(), C3DPhyOwner::doDeletePhy(), LightSourceManager::doEnqueue(), Dummy3DPhy::Dummy3DPhy(), C3DPhyOwner::exists(), Util::FPSLimiter::FPSLimiter(), Util::FPSLimiter::frame(), Physics::Geom::Geom(), get_y_polynom1T(), Physics::Joint::getAMotorMode(), ControlState::getAxis(), Physics::Joint::getAxis1(), Physics::Joint::getAxis2(), Physics::Joint::getAxisAngleAMotor(), Physics::Joint::getAxisAngleRateAMotor(), Physics::Joint::getAxisFrameAMotor(), ControlEvent::getAxisId(), ControlEvent::getAxisMovement(), LightSourceManager::getBestEnqueuedCandidate(), Physics::Joint::getCFM(), getClosestFullscreenResolution(), Physics::MeshHandler::getGeometry(), Physics::SpaceTypeInfo::getHashData(), Physics::Joint::getHiStop(), SplitManipulator::getInverseMatrix(), Physics::Joint::getLoStop(), SplitManipulator::getMatrix(), Physics::Joint::getMotorAxis(), Physics::Joint::getMotorFudgeFactor(), Physics::Joint::getMotorMaxForce(), Physics::Joint::getMotorVel(), Physics::Joint::getNumAxes(), ControlMapper::getOrCreateHandlerList(), Physics::CapsuleHandler::getPointDepth(), Physics::PlaneHandler::getPointDepth(), Physics::BoxHandler::getPointDepth(), Physics::SphereHandler::getPointDepth(), Physics::Joint::getPosBody1(), Physics::Joint::getPosBody2(), Physics::SpaceTypeInfo::getQuadData(), Physics::Joint::getRelAngleAxis1(), Physics::Joint::getRelAngleRateAxis1(), Physics::Joint::getRelAngleRateAxis2(), Physics::Joint::getRelPosAxis1(), Physics::Joint::getRelPosRateAxis1(), Physics::Joint::getStopBouncyness(), Physics::Joint::getStopCFM(), Physics::Joint::getStopERP(), Physics::SpaceTypeInfo::getSweepAndPruneData(), ControlEvent::getSwitchId(), ControlEvent::getUnmappedKey(), LightSourceManager::getUser(), SplitManipulator::handle(), ControlMapper::handle(), HumanMatrixGetter::handleFrame(), Physics::HeightFieldHandler::HeightFieldHandler(), Explosion::hitBefore(), Ammo::hitBefore(), Physics::MeshHandler::indexQuads(), Physics::MeshHandler::indexQuadStrip(), Physics::MeshHandler::indexTriangleFan(), Physics::MeshHandler::indexTriangleStrip(), Physics::Space::init(), Explosion::init(), ControlState::isAxisZero(), LightSourceManager::lightAvailable(), loadBindings(), C3DPhyOwner::markAsRemoved(), C3DPhy::markAsRemoved(), ControlMapper::onControlEventReceived(), Explosion::LSCallback::onSourceTaken(), CartographyColorizator::operator()(), SimpleStrComp::operator()(), PhysicsDebugUpdateCB::operator()(), PhysicsUpdateCB::PhysicsUpdateCB(), Physics::Space::remove(), osgParticle::AutoParticleSystemUpdater::removeParticleSystem(), ControlMapper::replaceHandler(), ControlState::reset(), ControlState::resetAxis(), round(), round_inf(), round_sup(), saveBindings(), C3DPhy::set3DtoPhy(), Physics::Joint::setAMotorMode(), ControlState::setAxis(), Physics::Joint::setAxis1(), Physics::Joint::setAxis2(), Physics::Joint::setAxisAngleAMotor(), Simulation::setBasePhyStep(), SplitManipulator::setByInverseMatrix(), SplitManipulator::setByMatrix(), CameraShake::setCamera(), Physics::Joint::setCFM(), setColor(), PVLEGame::setFriendlyFire(), Physics::Joint::setHiStop(), Physics::Joint::setLoStop(), LightSourceManager::setManagedLights(), SplitManipulator::setMatrixGetter(), Util::FPSLimiter::setMaxFPS(), Ammo::setMinCollisionCineticToDestroy(), Util::FPSLimiter::setMinDelay(), Physics::Joint::setMotorAxis(), Physics::Joint::setMotorFudgeFactor(), Physics::Joint::setMotorMaxForce(), Physics::Joint::setMotorVel(), Physics::Joint::setNumAxes(), Explosion::setParam(), osgParticle::AutoParticleSystemUpdater::setParticleSystem(), Physics::Joint::setPos(), C3DPhy::setQuaternion(), Physics::Joint::setStopBouncyness(), Physics::Joint::setStopCFM(), Physics::Joint::setStopERP(), C3DPhy::setTeamAndPlayer(), spotLightProcessing(), Explosion::step(), Ammo::step(), Util::FPSLimiter::testFrameNeeded(), Physics::NearCallback::toPVLENearCallback(), osgParticle::AutoParticleSystemUpdater::traverse(), CartographyColorizator::valsFromHF(), Physics::VisitorSmart::visited(), and HumanMatrixGetter::yawPitchRoll().