#include <PVLE/Physics/SurfaceParams.h>
Go to the source code of this file.
Namespaces | |
namespace | Physics |
Physics computations and wraping functionalities. | |
namespace | Physics::Materials |
Contains constants defining physical materials. | |
Functions | |
static const SurfaceParams | Physics::Materials::METAL (0, 1) |
static const SurfaceParams | Physics::Materials::CONCRETE (0, 100) |
For buildings, solid floors... | |
static const SurfaceParams | Physics::Materials::ICE (0, 0.001f) |
static const SurfaceParams | Physics::Materials::GRASS_SOFT (SurfaceParams::SOFT_CFM|SurfaceParams::SOFT_ERP|SurfaceParams::BOUNCE, 15, 0, 0.005f, 0.02f, 0.3f, 1e-4f) |
static const SurfaceParams | Physics::Materials::ROCKY_FLOOR (0, 1000) |
Close to CONCRETE, but less friction (some small rocks on the ground). | |
static const SurfaceParams | Physics::Materials::RUBBER (SurfaceParams::BOUNCE|SurfaceParams::SOFT_ERP, 5000, 0,.1f,.02f) |
Definition in file CommonSurfaceParams.h.