World.h File Reference

#include <PVLE/Export.h>
#include <osg/Vec3>
#include <osg/ref_ptr>
#include <osg/Referenced>
#include <PVLE/Util/Singleton.h>
#include <PVLE/Util/TracedException.h>
#include <ode/ode.h>
#include <PVLE/Physics/Converters.h>
#include <PVLE/Physics/Space.h>
#include <PVLE/Physics/Joint.h>

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Classes

class  Physics::NearCallback
 Callback for collisions, used by World, wrapping ODE functionalities. More...
class  Physics::World
 Wrapper representnig the physical world. More...
class  Physics::World::ODEHolder
 Singleton used to initialize/terminate ODE when everything else is done. More...

Namespaces

namespace  Physics
 Physics computations and wraping functionalities.

Functions

void Physics::dWorldSetGravity (dWorldID id, const osg::Vec3 &force)
osg::Vec3 Physics::dWorldGetGravityV (dWorldID id)


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