#include <PVLE/Export.h>
#include <osg/Vec3>
#include <osg/ref_ptr>
#include <osg/Referenced>
#include <PVLE/Util/Singleton.h>
#include <PVLE/Util/TracedException.h>
#include <ode/ode.h>
#include <PVLE/Physics/Converters.h>
#include <PVLE/Physics/Space.h>
#include <PVLE/Physics/Joint.h>
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Classes | |
class | Physics::NearCallback |
Callback for collisions, used by World, wrapping ODE functionalities. More... | |
class | Physics::World |
Wrapper representnig the physical world. More... | |
class | Physics::World::ODEHolder |
Singleton used to initialize/terminate ODE when everything else is done. More... | |
Namespaces | |
namespace | Physics |
Physics computations and wraping functionalities. | |
Functions | |
void | Physics::dWorldSetGravity (dWorldID id, const osg::Vec3 &force) |
osg::Vec3 | Physics::dWorldGetGravityV (dWorldID id) |