#include <PVLE/Export.h>#include <osg/Vec3>#include <osg/ref_ptr>#include <osg/Referenced>#include <PVLE/Util/Singleton.h>#include <PVLE/Util/TracedException.h>#include <ode/ode.h>#include <PVLE/Physics/Converters.h>#include <PVLE/Physics/Space.h>#include <PVLE/Physics/Joint.h>


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Classes | |
| class | Physics::NearCallback |
| Callback for collisions, used by World, wrapping ODE functionalities. More... | |
| class | Physics::World |
| Wrapper representnig the physical world. More... | |
| class | Physics::World::ODEHolder |
| Singleton used to initialize/terminate ODE when everything else is done. More... | |
Namespaces | |
| namespace | Physics |
| Physics computations and wraping functionalities. | |
Functions | |
| void | Physics::dWorldSetGravity (dWorldID id, const osg::Vec3 &force) |
| osg::Vec3 | Physics::dWorldGetGravityV (dWorldID id) |
1.5.9