Enumerations | |
enum | EEneryType { RADIANT = 0, PERFORANT, THERMAL, CHEMICAL, CINETIC, MAX_WEAPON_ENERGY } |
Custom energy types used for tranfers (on collisions), generally for weapons. More... |
Custom energy types used for tranfers (on collisions), generally for weapons.
Cinetic energy is generated from a collision. Please not that explosive type is thermal + cinetic.
Definition at line 35 of file WeaponEnergy.h.