3DPhy.h File Reference

Defines a 3D-Phy (an object that is physical and graphical), and an owner that manage 3D-Phys. More...

#include <PVLE/Config.h>
#include <PVLE/Export.h>
#include <osg/Referenced>
#include <PVLE/Entity/GeomCollisionContainer.h>
#include <PVLE/Entity/PhysicsUpdateCB.h>
#include <PVLE/Entity/WeaponEnergy.h>
#include <osg/Vec3>
#include <osg/ref_ptr>
#include <vector>
#include <set>
#include <boost/foreach.hpp>

Include dependency graph for 3DPhy.h:

This graph shows which files directly or indirectly include this file:

Go to the source code of this file.


Classes

class  C3DPhyCallback
 Simple callback (abstract functor) for 3D-Phy events. More...
class  C3DPhy
 A 3D-Phy (or entity) is an object wich has physical and graphical properties. More...
class  C3DPhyOwner
 Class that owns 3D-Phy objects (but not its 3D and physical parts) and adds their parts to the appropriate 3D or physical scene. More...

Namespaces

namespace  osg
 OSG missing operators, added by PVLE.
namespace  Physics
 Physics computations and wraping functionalities.


Detailed Description

Defines a 3D-Phy (an object that is physical and graphical), and an owner that manage 3D-Phys.

Definition in file 3DPhy.h.


Generated on Sun Jan 17 11:38:47 2010 for PVLE (Pro-Vocation Light Engine) by  doxygen 1.5.9