#include <PVLE/Config.h>
#include <PVLE/Export.h>
#include <osg/Referenced>
#include <PVLE/Entity/GeomCollisionContainer.h>
#include <PVLE/Entity/PhysicsUpdateCB.h>
#include <PVLE/Entity/WeaponEnergy.h>
#include <osg/Vec3>
#include <osg/ref_ptr>
#include <vector>
#include <set>
#include <boost/foreach.hpp>


Go to the source code of this file.
Classes | |
| class | C3DPhyCallback | 
| Simple callback (abstract functor) for 3D-Phy events.  More... | |
| class | C3DPhy | 
| A 3D-Phy (or entity) is an object wich has physical and graphical properties.  More... | |
| class | C3DPhyOwner | 
| Class that owns 3D-Phy objects (but not its 3D and physical parts) and adds their parts to the appropriate 3D or physical scene.  More... | |
Namespaces | |
| namespace | osg | 
| OSG missing operators, added by PVLE.  | |
| namespace | Physics | 
| Physics computations and wraping functionalities.  | |
Definition in file 3DPhy.h.
 1.5.9