#include <PVLE/Config.h>
#include <PVLE/Export.h>
#include <osg/Referenced>
#include <PVLE/Entity/GeomCollisionContainer.h>
#include <PVLE/Entity/PhysicsUpdateCB.h>
#include <PVLE/Entity/WeaponEnergy.h>
#include <osg/Vec3>
#include <osg/ref_ptr>
#include <vector>
#include <set>
#include <boost/foreach.hpp>


Go to the source code of this file.
Classes | |
| class | C3DPhyCallback |
| Simple callback (abstract functor) for 3D-Phy events. More... | |
| class | C3DPhy |
| A 3D-Phy (or entity) is an object wich has physical and graphical properties. More... | |
| class | C3DPhyOwner |
| Class that owns 3D-Phy objects (but not its 3D and physical parts) and adds their parts to the appropriate 3D or physical scene. More... | |
Namespaces | |
| namespace | osg |
| OSG missing operators, added by PVLE. | |
| namespace | Physics |
| Physics computations and wraping functionalities. | |
Definition in file 3DPhy.h.
1.5.9