#include <ode/ode.h>
#include <osg/Referenced>
#include <osg/ref_ptr>
#include <PVLE/Physics/Converters.h>
#include <PVLE/Export.h>
#include <PVLE/Util/Util.h>
#include <PVLE/Util/Singleton.h>
#include <PVLE/Util/Callback.h>
#include <osg/Array>
#include <boost/filesystem/path.hpp>
#include <osg/Geometry>
Go to the source code of this file.
Classes | |
class | Physics::GHChangeCallback |
Callback for GeometryHandler, used on property change. More... | |
class | Physics::GeometryHandler |
Abstract class for creation and manipulation of physical geometries (Spheres, boxes, etc. More... | |
class | Physics::UserGeomsInitializer |
Inizializes all user classes (Singleton). More... | |
class | Physics::SphereHandler |
GeometryHandler for spheres. More... | |
class | Physics::BoxHandler |
GeometryHandler for boxes. More... | |
class | Physics::PlaneHandler |
GeometryHandler for infinite planes. More... | |
class | Physics::CylinderHandler |
GeometryHandler for flat-ended cylinders aligned along Z-axis. More... | |
class | Physics::CapsuleHandler |
GeometryHandler for capsules (Capped cylinders) aligned along Z-axis. More... | |
class | Physics::RayHandler |
GeometryHandler for finite rays (Defines a ray aligned with the Z axis (up), starting at (0,0,0)). More... | |
class | Physics::HeightFieldHandler |
GeometryHandler for height fields. More... | |
class | Physics::MeshHandler |
GeometryHandler for meshes - Somewhat tested, quite stable, but still experimental. More... | |
Namespaces | |
namespace | osg |
OSG missing operators, added by PVLE. | |
namespace | Physics |
Physics computations and wraping functionalities. |